Trickster Priest
Medium Humanoid
- Armor Class: 12
- Hit Points: 32 (5d8+10)
- Speed: walk 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 488
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
10 (+0) |
14 (+2) |
12 (+1) |
16 (+3) |
12 (+1) |
- Saving Throws: Wis +5, Cha +3
- Skills: medicine +5, insight +5, persuasion +3, religion +3, deception +3, stealth +2
- Senses: passive Perception 13
- Languages: any two
Special Abilities
- Spellcasting: The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13
+5 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): sacred flame
thaumaturgy
minor illusion
1st-level (4 slots): ceremony
detect evil and good
healing word
disguise self
2nd-level (3 slots): lesser restoration
invisibility
3rd-level (2 slots): spirit guardians
major image
Actions
- Mace: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.
- Sacred Flame (Cantrip; V, S): One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.
- Invisibility (2nd-Level; V, S, M, Concentration): The priest or a creature they touch is invisible for 1 hour. The spell ends if the invisible creature attacks or casts a spell.
- Spirit Guardians (3rd-Level; V, S, M, Concentration): Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.
Bonus Actions
- Healing Word (1st-Level; V): The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.
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