Swarm of Khalkos Spawn
Medium Aberration
- Armor Class: 16
- Hit Points: 71 (11d8+22)
- Speed: walk 30 ft. fly 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 295
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
16 (+3) |
14 (+2) |
18 (+4) |
14 (+2) |
12 (+1) |
- Saving Throws: Int +5, Wis +4, Cha +3
- Skills:
- Damage Resistances: fire, psychic, radiant; bludgeoning, piercing, slashing
- Condition Immunities: charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: telepathy 120 ft.
Actions
- Sting: Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 13 (4d4+3) piercing damage plus 14 (4d6) poison damage or 8 (2d4+3) piercing damage plus 7 (2d6) poison damage if the swarm is bloodied.
- Chaos Pheromones: The swarm emits a cloud of pheromones in the air in a 10-foot-radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.
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