Strider
Medium Humanoid
- Armor Class: 16
- Hit Points: 90 (12d8+36)
- Speed: walk 30 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: A5e Monstrous Menagerie, page 491
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
18 (+4) |
16 (+3) |
12 (+1) |
18 (+4) |
12 (+1) |
- Saving Throws: Dex +7, Wis +7
- Skills: nature +4, perception +7, stealth +7, survival +7
- Senses: passive Perception 20
- Languages: any two
Special Abilities
- Keen Hearing and Sight: The strider has advantage on Perception checks that rely on hearing or sight.
- Trackless Travel: The strider can't be tracked by nonmagical means.
- Trained Accuracy: The striders weapon attacks deal an extra 7 (2d6) damage (included below).
Actions
- Multiattack: The strider attacks twice.
- Shortsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
- Shortbow: Ranged Weapon Attack: +7 to hit, range 80/320 ft., one target. Hit: 14 (3d6 + 4) piercing damage.
Bonus Actions
- Aimed Strike: The strider gains advantage on their next attack made before the end of their turn.
- Skirmish Step: The strider moves up to half their Speed without provoking opportunity attacks.
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