Storm Giant Monarch
Huge Giant
- Armor Class: 16
- Hit Points: 460 (40d12+200)
- Speed: walk 50 ft. swim 50 ft.
- Challenge Rating: 14 (11,500 XP)
- Source: A5e Monstrous Menagerie, page 243
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 29 (+9) |
14 (+2) |
20 (+5) |
16 (+3) |
18 (+4) |
18 (+4) |
- Saving Throws: Str +14, Con +10, Wis +9, Cha +9
- Skills: arcana +8, athletics +14, history +8, insight +9, perception +9
- Damage Immunities: lightning, thunder
- Damage Resistances: cold
- Senses: passive Perception 19
- Languages: Common, Giant
Special Abilities
- Amphibious: The giant can breathe air and water.
- Innate Spellcasting: The giants spellcasting ability is Charisma (spell save DC 17). It can innately cast the following spells, requiring no material components: At will: detect magic, feather fall, levitate, light, 3/day each: control water, control weather, water breathing, 1/day: commune
Actions
- Multiattack: The giant attacks twice with its greatsword.
- Greatsword: Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 30 (6d6 + 9) slashing damage.
- Rock: Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 44 (10d6 + 9) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 22 Strength saving throw falling prone on a failure.
- Lightning Strike (Recharge 5-6): The giant throws a lightning bolt at a point it can see within 500 feet. Each creature within 10 feet of that point makes a DC 18 Dexterity saving throw taking 56 (16d6) lightning damage on a success or half the damage on a failure.
- Sword Sweep (While Bloodied): The giant makes a greatsword attack against each creature within 10 feet. Each creature hit with this attack makes a DC 22 Strength saving throw falling prone on a failure.
Bonus Actions
- Stomp: Melee Weapon Attack: +14 to hit, reach 5 ft., one Medium or smaller prone target. Hit: 19 (3d6 + 9) bludgeoning damage.
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