Stone Guardian
Large Construct
- Armor Class: 17
- Hit Points: 178 (17d10+85)
- Speed: walk 30 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: A5e Monstrous Menagerie, page 265
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
10 (+0) |
20 (+5) |
3 (-4) |
12 (+1) |
1 (-5) |
- Skills:
- Damage Immunities: poison, psychic; damage from nonmagical, non-adamantine weapons
- Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 120 ft., passive Perception 11
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Immutable Form: The guardian is immune to any effect that would alter its form.
- Magic Resistance: The guardian has advantage on saving throws against spells and magical effects.
- Constructed Nature: Guardians dont require air, sustenance, or sleep.
Actions
- Multiattack: The guardian attacks twice with its slam.
- Slam: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
- Rock: Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw falling prone on a failure.
Bonus Actions
- Slow (Recharge 5-6): The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
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