Stone Giant Stonetalker
Huge Giant
- Armor Class: 17
- Hit Points: 126 (11d12+55)
- Speed: walk 40 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: A5e Monstrous Menagerie, page 241
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 23 (+6) |
14 (+2) |
20 (+5) |
10 (+0) |
12 (+1) |
10 (+0) |
- Saving Throws: Str +9, Dex +5, Con +8, Wis +4
- Skills: athletics +9, perception +4, stealth +5
- Damage Resistances: acid
- Condition Immunities: petrified
- Senses: passive Perception 14
- Languages: Giant
Special Abilities
- Camouflage: The giant has advantage on Stealth checks made to hide in rocky terrain.
- Innate Spellcasting: The giants spellcasting ability is Constitution (spell save DC 16). It can innately cast the following spells, requiring no material components: At will: stone shape, telekinesis, 3/day each: meld into stone, move earth, passwall, 1/day each: augury, scrying (underground only)
Actions
- Multiattack: The giant attacks twice with its greatclub or twice with rocks.
- Greatclub: Melee Weapon Attack: +9 to hit, reach 15 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw falling prone on a failure.
- Rock: Ranged Weapon Attack: +9 to hit, range 60/240 ft., one target. Hit: 20 (4d6 + 6) bludgeoning damage. If the target is a Large or smaller creature it makes a DC 19 Strength saving throw. On a failure it is pushed 10 feet away from the giant and knocked prone. In lieu of a rock the giant can throw a grappled Medium or smaller creature up to 30 feet. On a hit the target and the thrown creature both take 15 (3d6 + 5) bludgeoning damage. On a miss only the thrown creature takes the damage. The thrown creature falls prone in an unoccupied space 5 feet from the target.
- Stone Spikes: Magical spikes of stone explode from a point on a flat surface of unworked stone within 60 feet. Each creature within 10 feet of this point makes a Dexterity saving throw taking 28 (8d6) piercing damage on a failed save or half the damage on a success.
- Avalanche (1/Day): The stone giant magically creates an avalanche on a hill or mountainside centered on a point within 120 feet. Stones cascade down sloped or sheer stone surfaces within 60 feet of that point. Each non-stone giant creature within the affected area makes a Strength saving throw. On a failure a creature takes 17 (5d6) bludgeoning damage is knocked prone and moves with the avalanche until they reach a flat surface or the edge of the area. On a success the creature takes half damage.
Bonus Actions
- Grab: One creature within 5 feet makes a DC 13 Dexterity saving throw. On a failure, it is grappled (escape DC 17). Until this grapple ends, the giant can't grab another target, and it makes greatclub attacks with advantage against the grappled target.
Reactions
- Rock Catching: If a rock or other Small or larger projectile is hurled or fired at the giant, the giant makes a DC 10 Dexterity saving throw. On a success, the giant catches the projectile, takes no bludgeoning or piercing damage from it, and is not pushed or knocked prone by it.
Licensing – Markdown Format