Steam Mephit
Small Elemental
- Armor Class: 10
- Hit Points: 21 (6d6)
- Speed: walk 30 ft. fly 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: A5e Monstrous Menagerie, page 327
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
10 (+0) |
10 (+0) |
8 (-1) |
10 (+0) |
10 (+0) |
- Skills:
- Damage Immunities: fire, poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Aquan, Ignan
Special Abilities
- Death Burst: When the mephit dies, it explodes into steam. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save.
- Elemental Nature: A mephit doesnt require air, sustenance, or sleep.
Actions
- Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 2 (1d4) slashing damage plus 2 (1d4) fire damage.
- Blurred Form (1/Day, Bloodied Only): The mephit uses magical illusion to blur its form. For 1 minute attacks against the mephit are made with disadvantage.
- Steam Breath (1/Day): The mephit exhales a 15-foot cone of steam. Each creature in the area makes a DC 10 Constitution saving throw taking 4 (1d8) fire damage on a failed save or half damage on a success.
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