Spark Mephit
Small Elemental
- Armor Class: 12
- Hit Points: 17 (5d6)
- Speed: walk 30 ft. fly 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 327
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
14 (+2) |
10 (+0) |
8 (-1) |
10 (+0) |
12 (+1) |
- Skills:
- Damage Immunities: lightning, poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Auran, Ignan
Special Abilities
- Death Burst: When the mephit dies, its Spark Form recharges, and the mephit uses it before it dies.
- Elemental Nature: A mephit doesnt require air, sustenance, or sleep.
Actions
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) lightning damage.
- Spark Form (Recharge 6): The mephit transforms into an arc of lightning and flies up to 20 feet without provoking opportunity attacks. During this movement the mephit can pass through other creatures spaces. Whenever it moves through another creatures space for the first time during this movement that creature makes a DC 12 Dexterity saving throw taking 5 (2d4) lightning damage on a failed save or half damage on a success. The mephit then reverts to its original form.
- Faerie Flame (1/Day): Each creature within 10 feet of the mephit makes a DC 11 Dexterity saving throw. On a failure the creature is magically outlined in blue light for 1 minute. While outlined the creature gains no benefit from being invisible and attack rolls against it are made with advantage.
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