Skeletal Tyrannosaurus Rex
Huge Undead
- Armor Class: 13
- Hit Points: 126 (11d12+55)
- Speed: walk 50 ft.
- Challenge Rating: 8 (3,900 XP)
- Source: A5e Monstrous Menagerie, page 394
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
10 (+0) |
20 (+5) |
2 (-4) |
8 (-1) |
5 (-3) |
- Skills:
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: poison
- Condition Immunities: fatigue, poisoned
- Senses: darkvision 60 ft., passive Perception 9
- Languages:
Special Abilities
- Undead Nature: A skeleton doesnt require air, sustenance, or sleep.
Actions
- Multiattack: The skeleton makes a bite attack and a tail attack against two different targets.
- Bite: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 25 (3d12 + 6) piercing damage. If the target is a creature it is grappled (escape DC 17). Until this grapple ends the skeleton can't bite a different creature and it has advantage on bite attacks against the grappled creature.
- Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.
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