Skeletal Champion
Medium Undead
- Armor Class: 15
- Hit Points: 58 (9d8+18)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 393
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
16 (+3) |
14 (+2) |
6 (-2) |
8 (-1) |
5 (-3) |
- Saving Throws: Str +5, Dex +5, Con +4
- Skills:
- Damage Vulnerabilities: bludgeoning
- Damage Immunities: poison
- Condition Immunities: fatigue, poisoned
- Senses: darkvision 60 ft., passive Perception 9
- Languages: understands the languages it knew in life but can't speak
Special Abilities
- Undead Nature: A skeleton doesnt require air, sustenance, or sleep.
Actions
- Multiattack: The skeleton makes two melee attacks.
- Longsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage.
- Heavy Crossbow: Ranged Weapon Attack: +5 to hit, range 100/400 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Reactions
- Shielding Riposte: When a creature within the skeletons reach misses with a melee attack against the skeleton or a creature within 5 feet, the skeleton makes a longsword attack against the attacker. The skeleton must be wielding a longsword to use this reaction.
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