Shadow Elf Warrior
Medium Humanoid
- Armor Class: 13
- Hit Points: 11 (2d8+2)
- Speed: walk 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: A5e Monstrous Menagerie, page 498
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
12 (+1) |
12 (+1) |
10 (+0) |
14 (+2) |
10 (+0) |
- Skills: athletics +3, stealth +3, perception +4, survival +4
- Senses: passive Perception 14, darkvision 120 ft.
- Languages: any one
Special Abilities
- Shadow Elf Spellcasting: The warriors spellcasting ability is Wisdom (spell save DC 12). The warrior can innately cast the following spells, requiring no material components:
At Will: dancing lights
1/day each: darkness, faerie fire
Actions
- Shortsword: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
- Hand Crossbow: Ranged Weapon Attack: +3 to hit, range 30/120 ft., one target. Hit: 4 (1d6 + 1) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
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