Shadow Elf Champion Warrior
Medium Humanoid
- Armor Class: 16
- Hit Points: 90 (12d8+36)
- Speed: walk 40 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: A5e Monstrous Menagerie, page 497
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
18 (+4) |
16 (+3) |
10 (+0) |
12 (+1) |
14 (+2) |
- Saving Throws: Str +7, Dex +7, Con +6, Wis +4
- Skills: athletics +7, intimidation +5, perception +4, stealth +7, survival +4
- Senses: passive Perception 14, darkvision 120 ft.
- Languages: any one
Special Abilities
- Shadow Elf Spellcasting: The warriors spellcasting ability is Charisma (spell save DC 13). The warrior can innately cast the following spells, requiring no material components:
At Will: dancing lights
1/day each: darkness, faerie fire
Actions
- Multiattack: The warrior attacks twice.
- Shortsword: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage. As part of this attack the warrior can poison the blade causing the attack to deal an extra 7 (2d6) poison damage.
- Hand Crossbow: Ranged Weapon Attack: +7 to hit, range 30/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. If the target is a creature it makes a DC 13 Constitution saving throw. On a failure the target is poisoned for 1 hour. If it fails the saving throw by 5 or more it falls unconscious until it is no longer poisoned it takes damage or a creature takes an action to shake it awake.
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