Shadow Dragon Wyrmling
Medium Dragon
- Armor Class: 16
- Hit Points: 52 (8d8+16)
- Speed: walk 30 ft. climb 30 ft. fly 60 ft. swim 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 137
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
14 (+2) |
14 (+2) |
10 (+0) |
10 (+0) |
14 (+2) |
- Skills: deception +4, insight +2, nature +2, perception +2, stealth +4
- Damage Immunities: necrotic, poison
- Damage Resistances: acid, cold, fire, lightning, thunder; damage from nonmagical weapons
- Condition Immunities: fatigue, frightened, grappled, paralyzed, poisoned, prone, restrained
- Senses: darkvision 120 ft., passive Perception 12
- Languages: Draconic
Special Abilities
- Evil: The dragon radiates an Evil aura.
- Incorporeal Movement: The dragon can move through other creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object.
- Essence Link: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 18 (3d10 + 2) piercing damage.
- Anguished Breath (Recharge 5-6): The dragon exhales a shadowy maelstrom of anguish in a 15-foot cone. Each creature in that area makes a DC 12 Wisdom saving throw taking 22 (4d8) necrotic damage on a failed save or half damage on a success.
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