Sea Serpent
Gargantuan Monstrosity
- Armor Class: 17
- Hit Points: 247 (15d20+90)
- Speed: walk 10 ft. swim 50 ft.
- Challenge Rating: 16 (15,000 XP)
- Source: A5e Monstrous Menagerie, page 386
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 28 (+9) |
10 (+0) |
22 (+6) |
4 (-3) |
14 (+2) |
8 (-1) |
- Saving Throws: Dex +5, Con +11, Int +2, Wis +7, Cha +4
- Skills:
- Senses: darkvision 60 ft., passive Perception 12
- Languages:
Special Abilities
- Amphibious: The serpent can breathe air and water.
- Reactive: The serpent can take two reactions per round, one with its tail and one with its bite. It can't take two reactions on the same turn.
- Sinuous: The serpent can share the space of other creatures and objects.
Actions
- Coils: Melee Weapon Attack: +14 to hit, reach 5 ft., one Large or larger target in its space. Hit: 51 (4d20 + 9) bludgeoning damage. If the target is a creature it is grappled (escape DC 22). If the target is an object it is held. Until the grapple or hold ends the targets speed is reduced to 0 and the sea serpents coils attack automatically hits the target. If an attacker subjects the serpent to a critical hit this grapple or hold ends.
- Tail: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage. If the target is a creature it makes a DC 22 Strength saving throw. On a failure it is pushed up to 15 feet away from the serpent and knocked prone.
- Bite: Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage.
- Thrash (While Bloodied): The serpent moves up to its speed and then attacks with its tail and its bite.
- Recover (1/Day, While Bloodied): The serpent ends one condition or effect on itself.
Reactions
- Reactive Bite: If the serpent takes 15 damage or more from a melee attack made by a creature it can see, it bites the attacker.
- Reactive Tail: If the serpent takes 15 damage or more from an attack made by a creature or object it can see, it makes a tail attack against the attacker.
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