Scorpionfolk
Large Monstrosity
- Armor Class: 15
- Hit Points: 52 (7d10+14)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 385
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
14 (+2) |
10 (+0) |
10 (+0) |
10 (+0) |
- Skills: perception +2, stealth +3, survival +2
- Senses: passive Perception 12
- Languages: Common, Scorpionfolk
Actions
- Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage and the target is grappled (escape DC 12). Until this grapple ends the scorpionfolk can't attack a different target with its claws.
- Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
Bonus Actions
- Sting: Melee Weapon Attack: +4 to hit, reach 10 ft., one creature. Hit: 5 (1d6 + 2) piercing damage, and the target makes a DC 12 Constitution saving throw, taking 16 (3d10) poison damage on a failure or half damage on a success.
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