Sahuagin Champion
Medium Humanoid
- Armor Class: 16
- Hit Points: 90 (12d8+36)
- Speed: walk 40 ft. swim 40 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: A5e Monstrous Menagerie, page 377
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
18 (+4) |
16 (+3) |
10 (+0) |
12 (+1) |
14 (+2) |
- Saving Throws: Str +7, Dex +7, Con +6, Wis +4
- Skills: athletics +7, intimidation +5, perception +4, stealth +7, survival +4
- Senses: darkvision 120 ft., passive Perception 14
- Languages: Sahuagin
Special Abilities
- Blood Frenzy: The sahuagin has advantage on melee attack rolls against creatures that dont have all their hit points.
- Limited Amphibiousness: The sahuagin can breathe air and water. When breathing air, it must immerse itself in water once every 4 hours or begin to suffocate.
- Shark Telepathy: The sahuagin can command any shark within 120 feet of it using magical telepathy.
Actions
- Multiattack: The sahuagin attacks twice.
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.
- Trident: Melee or Ranged Weapon Attack: +7 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) piercing damage or 8 (1d8 + 4) if wielded in two hands in melee.
Bonus Actions
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage.
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