Rust Monster
Medium Monstrosity
- Armor Class: 15
- Hit Points: 27 (5d8+5)
- Speed: walk 40 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 375
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
12 (+1) |
12 (+1) |
2 (-4) |
12 (+1) |
6 (-2) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 11
- Languages:
Special Abilities
- Metal Detection: The rust monster can smell metal within 30 feet.
- Rust Metal: A nonmagical weapon made of metal that hits the rust monster corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
Actions
- Antennae: The rust monster corrodes a nonmagic metal object within 5 feet. It can destroy up to a 1-foot-square portion of an unattended object. If the object is worn or carried the objects owner makes a DC 11 Dexterity saving throw avoiding the rust monsters antennae on a success.
- Metal shields or armor the rust monster touches with its antennae corrode, taking a permanent -1 penalty to its AC protection per hit: If the penalty reduces the armors AC protection to 10 the armor is destroyed. If a metal weapon is touched it is subject to the Rust Metal trait.
- Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
Reactions
- Defensive Bite: When the rust monster is hit by a melee attack made by a creature it can see within 5 feet, it bites the attacker.
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