Roper
Large Monstrosity
- Armor Class: 20
- Hit Points: 93 (11d10+33)
- Speed: walk 10 ft. climb 10 ft.
- Challenge Rating: 5 (1,800 XP)
- Source: A5e Monstrous Menagerie, page 373
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
8 (-1) |
16 (+3) |
6 (-2) |
14 (+2) |
4 (-3) |
- Skills:
- Senses: blindsight 30 ft., darkvision 60 ft., passive Perception 12
- Languages:
Special Abilities
- False Appearance: While motionless, the roper is indistinguishable from a normal stalactite or stalagmite.
- Spider Climb: The roper can climb even on difficult surfaces and upside down on ceilings.
- Tendrils: The roper has eight tendrils. Each tendril has AC 20, 15 hit points, vulnerability to slashing damage, and immunity to psychic damage. A creature can also break a tendril by taking an action to make a DC 15 Strength check. A tendril takes no damage from sources other than attacks. The roper grows back any destroyed tendrils after a long rest.
Actions
- Multiattack: The roper makes up to four tendril attacks then uses Reel then attacks with its bite.
- Tendril: Melee Weapon Attack: +7 to hit, reach 50 ft., one target. Hit: The target is grappled (escape DC 15). Until this grapple ends the target is restrained and the roper can't use this tendril on another target.
- Reel: The roper pulls each creature it is grappling up to 25 feet straight towards it.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 9 (2d8) acid damage.
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