River Dragon Wyrmling
Medium Dragon
- Armor Class: 16
- Hit Points: 44 (8d8+8)
- Speed: walk 50 ft. fly 60 ft. swim 60 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 133
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
14 (+2) |
12 (+1) |
10 (+0) |
14 (+2) |
10 (+0) |
- Skills: acrobatics +4, deception +2, insight +4, nature +2, perception +4, stealth +4
- Damage Resistances: damage from nonmagical weapons
- Condition Immunities: fatigue
- Senses: darkvision 120 ft., tremorsense 90 ft. (only detects vibrations in water), passive Perception 14
- Languages: Aquan, Draconic
Special Abilities
- Amphibious: The dragon can breathe air and water.
- Flowing Grace: The dragon doesnt provoke opportunity attacks when it flies or swims out of an enemys reach.
- Essence Link: The essence dragon is spiritually linked to a specific area or landmark. The dragon gains no benefit from a long rest when more than 1 mile away from its linked area. If the dragon dies, the area it is linked to loses its vital essence until it forms a new essence dragon, which can take centuries. When a creature first enters an area that has lost its vital essence in this way, they gain a level of fatigue and a level of strife. This fatigue and strife can be removed only by completing a long rest outside the area.
Actions
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 13 (2d10 + 2) piercing damage.
- Torrential Breath (Recharge 5-6): The dragon exhales water in a 15-foot-long 5-foot-wide line. Each creature in the area makes a DC 11 Dexterity saving throw taking 14 (4d6) bludgeoning damage on a failed save or half damage on a success.
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