Pseudodragon
Tiny Dragon
- Armor Class: 13
- Hit Points: 7 (2d4+2)
- Speed: walk 15 ft. fly 60 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: A5e Monstrous Menagerie, page 363
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
14 (+2) |
12 (+1) |
10 (+0) |
12 (+1) |
10 (+0) |
- Skills: perception +3, stealth +4
- Senses: blindsight 10 ft., darkvision 60 ft., passive Perception 16
- Languages: understands Common and Draconic but can't speak
Special Abilities
- Limited Telepathy: The pseudodragon can magically communicate simple ideas, emotions, and images telepathically to any creature within 10 feet of it.
- Magic Resistance: The pseudodragon has advantage on saving throws against spells and other magical effects.
Actions
- Sting: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage and the target must succeed on a DC 11 Constitution saving throw or become poisoned. At the end of its next turn it repeats the saving throw. On a success the effect ends. On a failure it falls unconscious for 1 hour. If it takes damage or a creature uses an action to shake it awake it wakes up and the effect ends.
- Telepathic Static (3/Day): The pseudodragon targets one creature it can see within 10 feet forcing it to make a DC 11 Charisma saving throw. On a failure its stunned until the end of its next turn as it suffers a barrage of telepathic imagery.
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