Pirate Captain
Medium Humanoid
- Armor Class: 15
- Hit Points: 65 (10d8+20)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 470
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
16 (+3) |
14 (+2) |
14 (+2) |
12 (+1) |
14 (+2) |
- Saving Throws: Dex +5, Con +4
- Skills: acrobatics +4, athletics +4, deception +4, intimidation +4, stealth +5, survival +3
- Senses: passive Perception 11
- Languages: any two
Special Abilities
- Seawise: Pirate captains have an expertise die (1d4) on skill checks made to handle or navigate a ship.
Actions
- Multiattack: The bandit captain attacks twice with their scimitar and once with their dagger or throws two daggers.
- Scimitar: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- Dagger: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 5 (1d4 + 3) piercing damage.
Reactions
- Parry: If the bandit captain is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
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