Ork Urk
Medium Humanoid
- Armor Class: 13
- Hit Points: 45 (6d8+18)
- Speed: walk 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 497
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
10 (+0) |
16 (+3) |
10 (+0) |
10 (+0) |
12 (+1) |
- Saving Throws: Str +4, Dex +2, Con +5
- Skills: athletics +4, intimidation +3, perception +2, survival +2
- Senses: passive Perception 12
- Languages: any one
Special Abilities
- Bloodied Frenzy: While the berserker is bloodied, they make all attacks with advantage and all attacks against them are made with advantage.
- Unarmored Defense: The berserkers AC equals 10 + their Dexterity modifier + their Constitution modifier.
Actions
- Multiattack: The berserker attacks twice.
- Greataxe: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 8 (1d12 + 2) slashing damage.
- Handaxe: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft or range 20/60 ft., one target. Hit: 5 (1d6 + 2) slashing damage.
- Aggressive Charge: The urk moves up to their Speed towards an enemy they can see or hear.
- Warriors who fight on the front lines of an orc war horde gain a special title: urk, meaning doomed: Other orc warriors treat urks with the deference due the sacred nature of their rage and sacrifice.
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