Octopus
Tiny Beast
- Armor Class: 12
- Hit Points: 3 (1d6)
- Speed: walk 5 ft. swim 30 ft.
- Challenge Rating: 0 (25 XP)
- Source: A5e Monstrous Menagerie, page 455
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 4 (-3) |
14 (+2) |
10 (+0) |
3 (-4) |
10 (+0) |
4 (-3) |
- Skills: stealth +4
- Senses: darkvision 30 ft., passive Perception 10
- Languages:
Special Abilities
- Camouflage: The octopus has advantage on Stealth checks.
- Water Breathing: The octopus breathes water and can hold its breath for 30 minutes while in air.
Actions
- Tentacles: Melee Weapon Attack: +4 to hit, reach 15 ft., one target. Hit: 1 bludgeoning damage. If the target is a creature it is grappled (escape DC 10). Until this grapple ends the target is restrained and the octopus can't attack a different target with its tentacles.
Bonus Actions
- Ink Cloud (1/Day): If underwater, the octopus exudes a cloud of ink in a 5-foot-radius sphere, extending around corners. The area is heavily obscured for 1 minute unless dispersed by a strong current.
Licensing – Markdown Format