Nalfeshnee
Large Fiend
- Armor Class: 18
- Hit Points: 184 (16d10+96)
- Speed: walk 20 ft. fly 30 ft.
- Challenge Rating: 13 (10,000 XP)
- Source: A5e Monstrous Menagerie, page 72
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
16 (+3) |
22 (+6) |
20 (+5) |
16 (+3) |
16 (+3) |
- Saving Throws: Str +10, Con +11, Int +10, Wis +8, Cha +8
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; damage from nonmagical weapons
- Condition Immunities: poisoned
- Senses: truesight 120 ft., passive Perception 13
- Languages: Abyssal, telepathy 120 ft.
Special Abilities
- Chaotic Evil: The nalfeshnee radiates a Chaotic and Evil aura.
- Magic Resistance: The nalfeshnee has advantage on saving throws against spells and magical effects.
Actions
- Multiattack: The nalfeshnee makes a bite attack and a claws attack.
- Bite: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 32 (5d10 + 5) piercing damage. If it uses its bite on a dead non-demon creature it regains 27 (5d10) hit points and recharges its Horror Nimbus. It may gain this benefit only once per creature.
- Claws: Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 31 (4d12 + 5) slashing damage.
- Chaos Blast: Beams of multicolored light arc through a 15-foot-radius sphere centered on a point within 90 feet. Each creature in the area that does not have a Chaotic alignment makes a DC 16 Wisdom saving throw taking 52 (8d12) force damage on a failure or half damage on a success.
Bonus Actions
- Horror Nimbus (1/Day): The nalfeshnee glows with an unholy, multicolored radiance. Each creature within 15 feet of the nalfeshnee that can see it makes a DC 16 Wisdom saving throw. On a failure, a creature is frightened for 1minute. A creature repeats the saving throw at the end of each of its turns, ending the effect on itself on a success.
- Teleport: The nalfeshnee magically teleports up to 120 feet to an unoccupied space it can see.
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