Miremuck Goblin King
Medium Humanoid
- Armor Class: 15
- Hit Points: 62 (8d8+16)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
16 (+3) |
10 (+0) |
12 (+1) |
8 (-1) |
18 (+4) |
- Skills: stealth +7, persuasion +8, deception +8
- Senses: darkvision 60 ft., passive Perception 9
- Languages: Common, Goblin
Special Abilities
- Death Transformation: When a goblin king is slain,whichever goblin killed them will suddenly transforminto a new goblin king (or queen), their stats replacedwith the goblin kings stats. All surrounding goblinsare inclined thereafter to obey the new goblin king.If a goblin king is slain by a non-goblinoid creature,whichever goblin volunteers for the position first isthe one transformed. Goblins are extremely hesitantto do such a thing, as responsibility and stewardshipare such hard work.
Actions
- Rapier: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 1) piercing damage.
- Charm Person (1/day): Once per day the goblin king can castcharm personas a 3rd-level spell allowing him tocharm three creatures within 60 feet. The goblinkings spell save DC is 14.
Reactions
- Parry: The goblin king adds 2 to his AC against onemelee attack that would hit him. To do this the goblinking must see the attacker and be wielding a meleeweapon.
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