Minotaur
Large Monstrosity
- Armor Class: 14
- Hit Points: 76 (9d10+27)
- Speed: walk 40 ft.
- Challenge Rating: 4 (1,100 XP)
- Source: A5e Monstrous Menagerie, page 335
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
16 (+3) |
10 (+0) |
16 (+3) |
10 (+0) |
- Skills: perception +5
- Senses: darkvision 60 ft., passive Perception 18
- Languages: Abyssal, Undercommon
Special Abilities
- Labyrinthine Recall: The minotaur can perfectly recall any route it has traveled.
Actions
- Greataxe: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage. The minotaur can choose to make the attack with advantage. If it does so attacks against it have advantage until the start of its next turn.
- Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage. If the minotaur moves at least 10 feet straight towards the target before the attack the attack deals an extra 9 (2d8) damage and the target makes a DC 16 Strength saving throw being pushed up to 10 feet away and falling prone on a failure.
Bonus Actions
- Roar of Triumph: If the minotaur reduced a living creature to 0 hit points since the end of its last turn, it roars and gains 10 (3d6) temporary hit points.
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