Merrow
Large Monstrosity
- Armor Class: 13
- Hit Points: 45 (6d10+12)
- Speed: walk 10 ft. swim 40 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 331
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
10 (+0) |
14 (+2) |
10 (+0) |
12 (+1) |
10 (+0) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Abyssal, Aquan, Giant, Primordial
Special Abilities
- Amphibious: The merrow can breathe air and water.
Actions
- Claws: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage and the target is grappled (escape DC 14). Until this grapple ends the merrow can't attack a different creature with its claws.
- Harpoon: Melee or Ranged Weapon Attack: +6 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 14 Strength saving throw. On a failure the merrow pulls the target up to 20 feet toward the merrow.
Bonus Actions
- Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage, or 9 (2d4 + 4) piercing damage if the target is grappled.
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