Merfolk
Medium Humanoid
- Armor Class: 11
- Hit Points: 11 (2d8+2)
- Speed: walk 10 ft. swim 40 ft.
- Challenge Rating: 1/8 (25 XP)
- Source: A5e Monstrous Menagerie, page 329
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
12 (+1) |
12 (+1) |
10 (+0) |
10 (+0) |
10 (+0) |
- Skills: perception +2
- Senses: darkvision 30 ft., passive Perception 12
- Languages: Aquan, Common
Special Abilities
- Amphibious: The merfolk can breathe air and water.
Actions
- Trident: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d8) piercing damage if used with two hands to make a melee attack or 3 (1d6) piercing damage if thrown.
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