Marilith
Large Fiend
- Armor Class: 18
- Hit Points: 220 (21d10+105)
- Speed: walk 40 ft.
- Challenge Rating: 16 (15,000 XP)
- Source: A5e Monstrous Menagerie, page 71
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 20 (+5) |
22 (+6) |
20 (+5) |
20 (+5) |
18 (+4) |
20 (+5) |
- Saving Throws: Str +10, Dex +11, Con +10, Wis +9, Cha +10
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; damage from nonmagical weapons
- Condition Immunities: poisoned
- Senses: truesight 120 ft., passive Perception 14
- Languages: Abyssal, telepathy 120 ft.
Special Abilities
- Chaotic Evil: The marilith radiates a Chaotic and Evil aura.
- Magic Resistance: The marilith has advantage on saving throws against spells and magical effects.
Actions
- Multiattack: The marilith makes six attacks with its longswords.
- Longsword: Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Bonus Actions
- Tail: Melee Weapon Attack: +10 to hit, reach 10 ft., one creature. Hit: 10 (2d4 + 5) bludgeoning damage, and the target is grappled (escape DC 19).
- Teleport: The marilith magically teleports up to 120 feet to an unoccupied space it can see.
Reactions
- Reactive Teleport: When the marilith is hit or missed by a ranged attack, it uses Teleport. If it teleports within 5 feet of a creature, it can attack with its tail.
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