Marid
Large Elemental
- Armor Class: 17
- Hit Points: 172 (15d10+90)
- Speed: walk 30 ft. fly 60 ft. swim 90 ft.
- Challenge Rating: 11 (7,200 XP)
- Source: A5e Monstrous Menagerie, page 224
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 22 (+6) |
16 (+3) |
22 (+6) |
16 (+3) |
14 (+2) |
16 (+3) |
- Saving Throws: Con +10, Int +7, Wis +6, Cha +7
- Skills: perception +6, persuasion +7
- Damage Resistances: acid, cold, lightning
- Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
- Languages: Aquan
Special Abilities
- Amphibious: The marid can breathe air and water.
- Innate Spellcasting: The marids innate spellcasting ability is Charisma (spell save DC 15). It can innately cast the following spells, requiring no material components: At will: alter self (can assume Medium or Large form), create or destroy water, detect magic, purify food and drink, 3/day each: control water, creation, tongues, water breathing, water walk, 1/day each: conjure elemental (water elemental only), plane shift (to Elemental Plane of Water only)
Actions
- Multiattack: The marid makes two trident attacks. One of these can be replaced with a net attack.
- Trident: Melee or Ranged Weapon Attack: +10 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 5 (1d10) lightning damage. If thrown the trident returns to the marids hand.
- Net: Ranged Weapon Attack: +10 to hit, range 5/15 ft., one target. Hit: A Large Medium or Small target is restrained until it is freed. A creature can use its action to make a DC 18 Strength check freeing itself or another creature within its reach on a success. The net is an object with AC 10 20 hit points vulnerability to slashing damage and immunity to bludgeoning poison and psychic damage.
Bonus Actions
- Fog Cloud (1/Day): The marid magically creates a heavily obscured area of fog (or, if underwater, inky water) in a 30-foot radius around a point it can see within 60 feet. The fog spreads around corners and can be dispersed by a moderate wind or current (at least 10 miles per hour). Otherwise, it disperses after 10 minutes. The marid can see through this fog.
- Water Jet (While Bloodied): The marid shoots water in a 5-foot-wide, 60-foot-long jet. Each creature in the area makes a DC 18 Dexterity saving throw. On a failure, a target takes 21 (6d6) bludgeoning damage and is pushed 20 feet away from the marid, to a maximum of 60 feet away, and knocked prone. On a success, a target takes half damage.
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