Manticore
Large Monstrosity
- Armor Class: 14
- Hit Points: 68 (8d10+24)
- Speed: walk 30 ft. fly 50 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 320
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
16 (+3) |
8 (-1) |
12 (+1) |
8 (-1) |
- Skills:
- Senses: darkvision 60 ft., passive Perception 11
- Languages: Common
Actions
- Multiattack: The manticore attacks with its bite and its claws.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. If the manticore moves at least 20 feet straight towards the target before the attack the target makes a DC 13 Strength saving throw falling prone on a failure.
- Tail: Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
- Tail Spike Volley (4/Day): The manticore fires tail spikes in a 5-foot-wide 60-foot-long line. Each creature in the area makes a DC 12 Dexterity saving throw taking 14 (4d6) piercing damage on a failure or half damage on a success.
Reactions
- Tail Whip: If a creature the manticore can see hits it with a melee attack, the manticore attacks the attacker with its tail. If it hits, it can fly up to half its fly speed without provoking opportunity attacks from the attacker.
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