Magma Mephit
Small Elemental
- Armor Class: 11
- Hit Points: 21 (6d6)
- Speed: walk 30 ft. fly 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 326
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
12 (+1) |
10 (+0) |
8 (-1) |
10 (+0) |
10 (+0) |
- Skills: perception +2, stealth +3
- Damage Vulnerabilities: cold
- Damage Immunities: fire, poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Ignan, Terran
Special Abilities
- Death Burst: When the mephit dies, it explodes into lava. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) fire damage on a failed save or half damage on a success.
- False Appearance: While motionless, the mephit is indistinguishable from a small magma flow.
- Elemental Nature: A mephit doesnt require air, sustenance, or sleep.
Actions
- Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
- Heat Metal (1/Day): Ranged Spell Attack: +4 to hit, range 60 ft., one creature wearing or holding a metal object. Hit: 9 (2d8) fire damage. If a creature is holding the object and suffers damage it makes a DC 10 Constitution saving throw dropping the object on a failure.
- Fire Breath (1/Day): The mephit exhales a 15-foot cone of fire. Each creature in the area makes a DC 10 Constitution saving throw taking 7 (2d6) fire damage on a failed save or half damage on a success.
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