Lizardfolk
Medium Humanoid
- Armor Class: 14
- Hit Points: 22 (4d8+4)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 309
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
12 (+1) |
12 (+1) |
10 (+0) |
10 (+0) |
8 (-1) |
- Skills: perception +2, stealth +3, survival +2
- Senses: passive Perception 12
- Languages: Draconic
Special Abilities
- Hold Breath: The lizardfolk can hold its breath for 15 minutes.
Actions
- Multiattack: The lizardfolk attacks with its club and shield.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage or 9 (2d6 + 2) piercing damage if the attack is made with advantage.
- Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.
- Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
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