Lacedon
Medium Undead
- Armor Class: 12
- Hit Points: 22 (5d8)
- Speed: walk 30 ft. swim 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 230
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
14 (+2) |
10 (+0) |
6 (-2) |
10 (+0) |
6 (-2) |
- Skills:
- Damage Immunities: poison
- Damage Resistances: necrotic
- Condition Immunities: charmed, fatigue, paralyzed, poisoned
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common
Special Abilities
- Radiant Sensitivity: When the ghoul takes radiant damage, it has disadvantage on attack rolls and on Perception checks that rely on sight until the end of its next turn.
- Undead Nature: Ghouls and ghasts dont require air, sustenance, or sleep.
Actions
- Paralyzing Claw: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage. If the target is a living creature other than an elf it makes a DC 10 Constitution saving throw. On a failure the target is paralyzed for 1 minute. The target repeats the saving throw at the end of its turns ending the effect on itself on a success. If the targets saving throw is successful or the effect ends for it it is immune to any Paralyzing Claw for 24 hours.
- Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one incapacitated creature. Hit: 6 (1d8 + 2) piercing damage.
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