Kobold Sorcerer
Small Humanoid
- Armor Class: 12
- Hit Points: 27 (5d6+10)
- Speed: walk 30 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 298
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
14 (+2) |
14 (+2) |
10 (+0) |
10 (+0) |
14 (+2) |
- Skills: arcana +2, intimidation +4
- Senses: darkvision 60 ft., passive Perception 10
- Languages: Common, Draconic
Special Abilities
- Innate Spellcasting: The kobolds innate spellcasting ability is Charisma (save DC 12). It can innately cast the following spells, requiring no material components: At will: mage hand, mending, 1/day each: charm person, expeditious retreat, mage armor
Actions
- Multiattack (2/day): The kobold sorcerer makes three flame bolt attacks.
- Flame Bolt: Ranged Spell Attack: +4 to hit, range 120 ft., one target. Hit: 5 (1d10) fire damage.
- Shiv: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.
Bonus Actions
- Expeditious Retreat (1st-Level; V: When casting this spell and as a bonus action on subsequent turns for 10 minutes, the kobold sorcerer can take the Dash action.
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