Khalkos Spawn
Tiny Aberration
- Armor Class: 16
- Hit Points: 27 (6d4+12)
- Speed: walk 30 ft. fly 30 ft.
- Challenge Rating: 2 (450 XP)
- Source: A5e Monstrous Menagerie, page 294
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
16 (+3) |
14 (+2) |
18 (+4) |
14 (+2) |
12 (+1) |
- Saving Throws: Int +5, Wis +4, Cha +3
- Skills:
- Damage Resistances: fire, psychic, radiant
- Condition Immunities: charmed
- Senses: darkvision 60 ft., passive Perception 12
- Languages: telepathy 120 ft.
Special Abilities
- Detect Alignment: The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
Actions
- Chaos Pheromones: The khalkos emits a cloud of pheromones into the air in a 10-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 12 Intelligence saving throw. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to the chaos pheromones of khalkos spawn for the next 24 hours.
- Sting: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage plus 3 (1d6) poison damage.
Licensing – Markdown Format