Khalkos
Medium Aberration
- Armor Class: 16
- Hit Points: 130 (20d8+40)
- Speed: walk 30 ft. fly 30 ft.
- Challenge Rating: 9 (5,000 XP)
- Source: A5e Monstrous Menagerie, page 294
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
16 (+3) |
14 (+2) |
18 (+4) |
16 (+3) |
16 (+3) |
- Saving Throws: Int +8, Wis +7, Cha +7
- Skills: deception +7, insight +7, perception +7, persuasion +7, religion +8
- Damage Resistances: fire, psychic, radiant
- Condition Immunities: charmed
- Senses: darkvision 60 ft., passive Perception 17
- Languages: Abyssal, Celestial, Infernal, telepathy 120 ft.
Special Abilities
- Detect Alignment: The khalkos can detect the presence of creatures within 30 feet that have an alignment trait, and knows the alignment of such creatures.
- Magic Resistance: The khalkos has advantage on saving throws against spells and magical effects.
- Psionic Spellcasting: The khalkoss spellcasting ability is Intelligence (spell save DC 16). It can innately cast the following spells, requiring no components:
Actions
- Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage plus 10 (3d6) poison damage.
- Chaos Pheromones: The khalkos emits a cloud of pheromones in a 20-foot radius. The cloud spreads around corners. Each non-khalkos creature in the area makes a DC 14 Intelligence saving throw. Creatures with an alignment trait make this save with disadvantage. On a failure the creature is confused for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on itself on a success. If the creature makes its saving throw or the condition ends for it it is immune to Chaos Pheromones for the next 24 hours.
- Psionic Sting: The khalkos targets a creature within 30 feet forcing it to make a DC 16 Intelligence saving throw. On a failure the target takes 28 (8d6) psychic damage and is stunned until the end of its next turn.
Bonus Actions
- Brain Jab: Melee Weapon Attack: +7 to hit, reach 5 ft., one incapacitated creature with a brain and an Intelligence of 6 or higher. Hit: 5 (1d4 + 3) piercing damage, and the target becomes diseased with brain larvae. Once the khalkos has used this attack successfully, it can't use it again for 24 hours.
Reactions
- Telekinetic Shield: When the khalkos is hit by an attack made by a creature that it can see or sense with its Detect Alignment trait, it gains a +4 bonus to AC against the triggering attack.
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