Jackalope
Tiny Beast
- Armor Class: 14
- Hit Points: 55 (10d4+30)
- Speed: walk 50 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 453
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 11 (+0) |
19 (+4) |
16 (+3) |
6 (-2) |
17 (+3) |
14 (+2) |
- Saving Throws: Str +2, Dex +6, Con +5
- Skills: athletics +2, deception +4, perception +5, stealth +6, survival +5
- Damage Resistances: lightning
- Condition Immunities: stunned
- Senses: passive Perception 17
- Languages: understands Common but cannot speak
Special Abilities
- Evasion: If the jackalope is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the jackalope instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.
- Keen Hearing: The jackalope has advantage on Perception checks that rely on hearing.
- Mimicry: The jackalope can imitate sounds it hears frequently, such as a simple phrase or an animal noise. Recognizing the sounds as imitation requires a DC 14 Insight check.
Actions
- Gore: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8+4) piercing damage. If the jackalope moves at least 20 feet straight towards the target before the attack the attack deals an extra 7 (2d6) piercing damage.
Bonus Actions
- Nimble Escape: The jackalope takes the Disengage or Hide action.
Reactions
- Uncanny Dodge: When an attacker the jackalope can see hits it with an attack, the jackalope halves the attacks damage against it.
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