Iron Guardian
Large Construct
- Armor Class: 20
- Hit Points: 210 (20d10+100)
- Speed: walk 30 ft.
- Challenge Rating: 14 (11,500 XP)
- Source: A5e Monstrous Menagerie, page 263
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 24 (+7) |
12 (+1) |
20 (+5) |
3 (-4) |
12 (+1) |
1 (-5) |
- Skills:
- Damage Immunities: fire, poison, psychic; damage from nonmagical, non-adamantine weapons
- Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 120 ft., passive Perception 11
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Fire Absorption: When the guardian is subjected to fire damage, it instead regains hit points equal to the fire damage dealt.
- Immutable Form: The guardian is immune to any effect that would alter its form.
- Magic Resistance: The guardian has advantage on saving throws against spells and magical effects.
- Constructed Nature: Guardians dont require air, sustenance, or sleep.
Actions
- Multiattack: The guardian makes two sword attacks.
- Sword: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 29 (4d10 + 7) slashing damage.
- Poison Breath (Recharge 5-6): The guardian exhales poisonous gas in a 15-foot cone. Each creature in the area makes a DC 18 Constitution saving throw taking 45 (10d8) poison damage on a failure or half damage on a success.
Reactions
- Deflection: When missed by a ranged attack by a creature the guardian can see, the guardian redirects the attack against a creature within 60 feet that it can see. The original attacker must reroll the attack against the new target.
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