Invisible Stalker
Medium Elemental
- Armor Class: 14
- Hit Points: 104 (16d8+32)
- Speed: walk 50 ft. fly 50 ft.
- Challenge Rating: 6 (2,300 XP)
- Source: A5e Monstrous Menagerie, page 289
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
18 (+4) |
14 (+2) |
10 (+0) |
14 (+2) |
10 (+0) |
- Skills: perception +5, stealth +7
- Damage Immunities: poison
- Damage Resistances: damage from nonmagical weapons
- Condition Immunities: fatigue, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious
- Senses: darkvision 60 ft., passive Perception 15
- Languages: Auran, Common
Special Abilities
- Invisibility: The stalker is invisible. Creatures that see invisible creatures see the stalker as a vague humanoid outline.
- Wind Tracker: If given a quarry by a summoner, the stalker knows the direction and distance to the quarry as long as they are on the same plane of existence and not sealed from each other by a barrier that doesnt allow air to pass.
- Elemental Nature: An invisible stalker doesnt require air, sustenance, or sleep.
Actions
- Multiattack: The stalker makes two melee attacks.
- Slam: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage. On a critical hit the target is pushed up to 15 feet and knocked prone.
Bonus Actions
- Gust (Recharge 6): The stalker briefly turns into a gust of wind and moves up to its Speed without provoking opportunity attacks. It is able to pass through an opening as narrow as 1 inch wide without squeezing.
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