Intellect Devourer
Tiny Aberration
- Armor Class: 14
- Hit Points: 36 (8d4+16)
- Speed: walk 40 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 287
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 6 (-2) |
16 (+3) |
14 (+2) |
16 (+3) |
14 (+2) |
14 (+2) |
- Saving Throws: Int +5, Wis +4, Cha +4
- Skills: deception +4, insight +4, stealth +5
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 12
- Languages: understands Deep Speech but can't speak, telepathy 120 ft.
Actions
- Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
- Ego Whip: The intellect devourer targets a creature with a brain within 60 feet. The target makes a DC 13 Intelligence saving throw. On a failure it takes 14 (4d6) psychic damage and is rattled for 1 minute. If it is already rattled by Ego Whip it is also stunned. The target repeats the saving throw at the end of each of its turns ending both effects on a success.
- Body Thief: The intellect devourer enters the nose and mouth of an incapacitated humanoid within 5 feet. The target must be Small or larger have a brain and have an Intelligence of 4 or higher. The intellect devourer eats the targets brain and takes control of the target. The intellect devourer leaves the body if the target is reduced to 0 hit points if the target is affected by dispel evil and good or another effect that ends possession or voluntarily as a bonus action. A creature killed by the intellect devourer can be restored to life by resurrection or similar magic.
- While the intellect devourer is in control of the target, the intellect devourer retains its own Intelligence, Wisdom, and Charisma, its telepathy, and its knowledge of Deep Speech: It otherwise uses the targets statistics including proficiencies languages class features and spells. It has vague knowledge about the targets life but must make a DC 15 Intelligence check to recall specific facts.
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