Ice Mephit
Small Elemental
- Armor Class: 12
- Hit Points: 21 (6d6)
- Speed: walk 30 ft. fly 30 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 325
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 8 (-1) |
14 (+2) |
10 (+0) |
8 (-1) |
10 (+0) |
10 (+0) |
- Skills: perception +2, stealth +4
- Damage Vulnerabilities: bludgeoning, fire
- Damage Immunities: cold, poison
- Condition Immunities: poisoned
- Senses: darkvision 60 ft., passive Perception 12
- Languages: Aquan, Auran
Special Abilities
- Death Burst: When the mephit dies, it explodes into ice shards. Each creature within 5 feet makes a DC 10 Constitution saving throw, taking 4 (1d8) slashing damage on a failed save or half damage on a success.
- False Appearance: While motionless, the mephit is indistinguishable from a shard of ice.
- Elemental Nature: A mephit doesnt require air, sustenance, or sleep.
Actions
- Claws: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage plus 2 (1d4) cold damage.
- Fog (1/Day): The mephit exhales a cloud of fog creating a 20-foot-radius sphere of fog centered on the mephit. The fog is heavily obscured to non-mephits. The fog cloud is immobile spreads around corners and remains for 10 minutes or until dispersed by a strong wind.
- Freezing Breath (1/Day): The mephit exhales a 15-foot cone of ice. Each creature in the area makes a DC 10 Constitution saving throw taking 5 (2d4) cold damage on a failed save or half damage on a success.
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