Hound Guardian
Medium Construct
- Armor Class: 15
- Hit Points: 32 (5d8+10)
- Speed: walk 50 ft.
- Challenge Rating: 1 (200 XP)
- Source: A5e Monstrous Menagerie, page 262
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
10 (+0) |
14 (+2) |
2 (-4) |
12 (+1) |
6 (-2) |
- Skills: perception +3
- Damage Immunities: poison; damage from nonmagical, non-adamantine weapons
- Condition Immunities: charmed, fatigue, frightened, paralyzed, petrified, poisoned
- Senses: darkvision 60 ft., passive Perception 13
- Languages: understands the languages of its creator but can't speak
Special Abilities
- Immutable Form: The guardian is immune to any effect that would alter its form.
- Keen Hearing and Smell: The guardian has advantage on Perception checks that rely on hearing or smell.
- Magic Resistance: The guardian has advantage on saving throws against spells and magical effects.
- Constructed Nature: Guardians dont require air, sustenance, or sleep.
Actions
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) piercing damage. If the target is a creature it makes a DC 13 Strength saving throw falling prone on a failure.
Reactions
- Protective Bite: When a creature within 5 feet hits the guardians owner with a melee attack, the guardian bites the attacker.
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