Hobgoblin Captain
Medium Humanoid
- Armor Class: 18
- Hit Points: 52 (8d8+16)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 281
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
14 (+2) |
14 (+2) |
14 (+2) |
12 (+1) |
14 (+2) |
- Saving Throws: Str +5, Wis +3
- Skills: athletics +5, engineering +4, intimidation +4, perception +3
- Senses: darkvision 60 ft., passive Perception 13
- Languages: Common, Goblin
Special Abilities
- Formation Movement: If the hobgoblin begins its turn within 5 feet of an ally that is not incapacitated, its movement doesnt provoke opportunity attacks.
Actions
- Multiattack: The hobgoblin attacks twice with its greatsword.
- Greatsword: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.
- Javelin: Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
- Officers Command (1/Day): The hobgoblin inspires creatures of its choice within 30 feet that can hear and understand it and that have a Challenge Rating of 2 or lower. For the next minute inspired creatures gain an expertise die on attack rolls and saving throws. A creature can benefit from only one Officers Command at a time.
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