High Elf Noble
Medium Humanoid
- Armor Class: 15
- Hit Points: 13 (3d8)
- Speed: walk 30 ft.
- Challenge Rating: 1/4 (50 XP)
- Source: A5e Monstrous Menagerie, page 485
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
12 (+1) |
10 (+0) |
10 (+0) |
12 (+1) |
14 (+2) |
- Skills: deception +4, history +2, insight +3, intimidation +4, performance +4, persuasion +4
- Senses: passive Perception 11
- Languages: any two
Actions
- Rapier: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 1) piercing damage.
- Ray of Frost (Cantrip; V, S): Ranged Spell Attack: +4 to hit, range 60 ft., one creature. Hit: 4 (1d8) cold damage and the targets Speed is reduced by 10 feet until the start of the nobles next turn.
Reactions
- Parry: If the noble is wielding a melee weapon and can see their attacker, they add 2 to their AC against one melee attack that would hit them.
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