Hezrou
Large Fiend
- Armor Class: 16
- Hit Points: 136 (13d10+65)
- Speed: walk 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: A5e Monstrous Menagerie, page 69
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 18 (+4) |
16 (+3) |
20 (+5) |
8 (-1) |
12 (+1) |
12 (+1) |
- Saving Throws: Str +7, Con +8, Int +2, Wis +4
- Skills:
- Damage Immunities: poison
- Damage Resistances: cold, fire, lightning; damage from nonmagical weapons
- Condition Immunities: poisoned
- Senses: darkvision 120 ft., passive Perception 11
- Languages: Abyssal, telepathy 120 ft.
Special Abilities
- Chaotic Evil: The hezrou radiates a Chaotic and Evil aura.
- Magic Resistance: The hezrou has advantage on saving throws against spells and magical effects.
Actions
- Multiattack: The hezrou makes one attack with its bite and one with its claws.
- Bite: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the target is a Medium or smaller creature it is grappled (escape DC 15). Until this grapple ends the target is restrained and the hezrou can't bite another target.
- Claws: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (4d8 + 4) slashing damage.
- Swallow: The hezrou makes a bite attack against a Medium or smaller creature it is grappling. If the attack hits and the hezrou has not swallowed another creature the target is swallowed and the grapple ends. A swallowed creature has total cover from attacks from outside the hezrou it is blinded and restrained and it takes 17 (5d6) ongoing acid damage while swallowed.
- If a swallowed creature deals 25 or more damage to the hezrou in a single turn, or if the hezrou dies, the hezrou vomits up the creature:
- Darkness: Magical darkness spreads from a point within 30 feet filling a 15-foot-radius sphere and spreading around corners. It remains for 1 minute until the hezrou dismisses it or until the hezrou uses this ability again. A creature with darkvision can't see through this darkness and nonmagical light can't illuminate it.
Reactions
- Stench (1/Day): When hit by a melee attack, the hezrou emits a cloud of foul-smelling poison gas in a 20-foot radius. Each creature in the area makes a DC 14 Constitution saving throw. On a failure, a creature is poisoned for 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on itself on a success
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