Guardian Naga
Large Monstrosity
- Armor Class: 18
- Hit Points: 136 (16d10+48)
- Speed: walk 40 ft. swim 40 ft.
- Challenge Rating: 10 (5,900 XP)
- Source: A5e Monstrous Menagerie, page 342
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 16 (+3) |
18 (+4) |
16 (+3) |
16 (+3) |
18 (+4) |
18 (+4) |
- Saving Throws: Dex +8, Con +7, Int +7, Wis +8, Cha +8
- Skills:
- Damage Immunities: poison
- Condition Immunities: charmed, poisoned
- Senses: darkvision 60 ft., passive Perception 14
- Languages: Abyssal, Celestial, Common
Special Abilities
- Amphibious: The naga can breathe air and water.
- Forbiddance: The nagas lair is under the forbiddance spell. Until it is dispelled, creatures in the lair can't teleport or use planar travel. Fiends and undead that are not the nagas allies take 27 (5d10) radiant damage when they enter or start their turn in the lair.
- Rejuvenation: If it dies, the naga gains a new body in 1d6 days, regaining all its hit points. This trait can be removed with a wish spell.
- Spellcasting: The naga is an 11th level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16). The naga has the following cleric spells prepared
which it can cast with only vocalized components:
Cantrips (at will): mending
thaumaturgy
1st-level (4 slots): command
cure wounds
2nd-level (3 slots): calm emotions
hold person
3rd-level (3 slots) clairvoyance
create food and water
4th-level (3 slots): divination
freedom of movement
5th-level (2 slots): flame strike
geas
6th-level (1 slot): forbiddance
Actions
- Bite: Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage. The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.
- Spit Poison: Melee Weapon Attack: +8 to hit, range 20/60 ft., one creature. Hit: The target makes a DC 15 Constitution saving throw taking 35 (10d6) poison damage on a failure or half damage on a success.
- Command (1st-Level; V): One living creature within 60 feet that the naga can see and that can hear and understand it makes a DC 16 Wisdom saving throw. On a failure the target uses its next turn to move as far from the naga as possible avoiding hazardous terrain.
- Hold Person (2nd-Level; V, Concentration): One humanoid the naga can see within 60 feet makes a DC 16 Wisdom saving throw. On a failure the target is paralyzed for 1 minute. It repeats the saving throw at the end of each of its turns ending the effect on a success.
- Flame Strike (5th-Level; V): A column of divine flame fills a 10-foot-radius 40-foot-high cylinder within 60 feet. Creatures in the area make a DC 16 Dexterity saving throw taking 14 (4d6) fire damage and 14 (4d6) radiant damage on a failure or half damage on a success.
Bonus Actions
- Shapeshift: The naga changes its form to that of a specific Medium humanoid, a Medium snake-human hybrid with the lower body of a snake, or its true form, which is a Large snake. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.
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