Guard Squad
Large Humanoid
- Armor Class: 15
- Hit Points: 55 (10d8+10)
- Speed: walk 30 ft.
- Challenge Rating: 3 (700 XP)
- Source: A5e Monstrous Menagerie, page 492
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 10 (+0) |
12 (+1) |
12 (+1) |
10 (+0) |
10 (+0) |
10 (+0) |
- Skills: perception +2
- Senses: passive Perception 12
- Languages: any one
Special Abilities
- Area Vulnerability: The squad takes double damage from any effect that targets an area.
- Squad Dispersal: When the squad is reduced to 0 hit points, it turns into 2 (1d4) guards with 5 hit points each.
- Squad: The squad is composed of 5 or more guards. If it is subjected to a spell, attack, or other effect that affects only one target, it takes any damage but ignores other effects. It can share its space with Medium or smaller creatures or objects. The squad can move through any opening large enough for one Medium creature without squeezing.
Actions
- Spears: Melee or Ranged Weapon Attack: +2 to hit, reach 5 ft. or range 20/60 feet one target. Hit: 17 (5d6) piercing damage or half damage if the squad is bloodied.
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