Grimalkin
Medium Monstrosity
- Armor Class: 13
- Hit Points: 22 (4d8+4)
- Speed: walk 50 ft. climb 40 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 452
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 14 (+2) |
16 (+3) |
12 (+1) |
6 (-2) |
14 (+2) |
10 (+0) |
- Skills: perception +4, stealth +5
- Senses: darkvision 60 ft., passive Perception 14
- Languages:
Special Abilities
- Keen Smell: The grimalkin has advantage on Perception checks that rely on smell.
Actions
- Claws (True Form Only): Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) slashing damage. If the grimalkin moves at least 20 feet straight towards the target before the attack the target makes a DC 12 Strength saving throw falling prone on a failure.
- Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4+3) piercing damage.
Bonus Actions
- Opportune Bite (True Form Only): The grimalkin makes a bite attack against a prone creature.
- Shapeshift: The grimalkin changes its form to a Tiny cat or into its true form, which resembles a panther. While shapeshifted, its statistics are unchanged except for its size. It reverts to its true form if it dies.
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