Gray Ooze
Medium Ooze
- Armor Class: 8
- Hit Points: 22 (3d8+9)
- Speed: walk 15 ft. climb 15 ft. swim 15 ft.
- Challenge Rating: 1/2 (100 XP)
- Source: A5e Monstrous Menagerie, page 352
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| 12 (+1) |
6 (-2) |
16 (+3) |
1 (-5) |
6 (-2) |
1 (-5) |
- Skills:
- Damage Resistances: acid, cold, fire
- Condition Immunities: blinded, charmed, deafened, fatigue, frightened, prone
- Senses: blindsight 60 ft. (blind beyond this radius), passive Perception 8
- Languages:
Special Abilities
- Amorphous: The ooze can pass through an opening as narrow as 1 inch wide without squeezing.
- Corrosive Body: A creature or a metal object that touches the ooze takes 5 (2d4) acid damage. A nonmagical weapon made of metal that hits the black pudding corrodes after dealing damage, taking a permanent -1 penalty to damage rolls per hit. If this penalty reaches -5, the weapon is destroyed. Metal nonmagical ammunition is destroyed after dealing damage.
- False Appearance: While motionless, the ooze is indistinguishable from wet stone.
- Sunlight Sensitivity: While in sunlight, the ooze has disadvantage on attack rolls.
- Ooze Nature: An ooze doesnt require air or sleep.
Actions
- Pseudopod: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage plus 5 (2d4) acid damage. Nonmagical metal armor worn by the target corrodes taking a permanent -1 penalty to its AC protection per hit. If the penalty reduces the armors AC protection to 10 the armor is destroyed.
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